<?xml version='1.0' encoding='UTF-8'?>
<PropertyList>
  <name>Effects/lfeat</name>
  <inherits-from>Effects/runway</inherits-from>
  <parameters>
    <material>
      <ambient type="vec4d">
		1.0 1.0 1.0 1.0
	  </ambient>
      <diffuse type="vec4d">
		1.0 1.0 1.0 1.0
	  </diffuse>
      <specular type="vec4d">
		1.0 1.0 1.0 1.0
	  </specular>
      <emissive type="vec4d">
		0.0 0.0 0.0 1.0
	  </emissive>
      <shininess>1.2</shininess>
    </material>
    <transparent>true</transparent>
    <raise_vertex type="bool">true</raise_vertex>
  </parameters>
  <technique n="15">
    <scheme>als-lighting</scheme>
    <predicate>
      <equal>
        <value type="bool">false</value>
      </equal>
    </predicate>
    <pass>
      <lighting>true</lighting>
      <depth>
        <write-mask type="bool">false</write-mask>
      </depth>
      <material>
        <ambient>
          <use>material/ambient</use>
        </ambient>
        <diffuse>
          <use>material/diffuse</use>
        </diffuse>
        <specular>
          <use>material/specular</use>
        </specular>
        <emissive>
          <use>material/emissive</use>
        </emissive>
        <shininess>
          <use>material/shininess</use>
        </shininess>
        <color-mode>ambient-and-diffuse</color-mode>
      </material>
      <blend>
        <use>transparent</use>
      </blend>
      <alpha-test>
        <use>transparent</use>
      </alpha-test>
      <shade-model>smooth</shade-model>
      <cull-face>back</cull-face>
      <render-bin>
        <bin-number>7</bin-number>
        <bin-name>DepthSortedBin</bin-name>
      </render-bin>
      <texture-unit>
        <unit>0</unit>
        <image>
          <use>texture[0]/image</use>
        </image>
        <type>
          <use>texture[0]/type</use>
        </type>
        <filter>
          <use>texture[0]/filter</use>
        </filter>
        <wrap-s>
          <use>texture[0]/wrap-s</use>
        </wrap-s>
        <wrap-t>
          <use>texture[0]/wrap-t</use>
        </wrap-t>
        <internal-format>
          <use>texture[0]/internal-format</use>
        </internal-format>
        <environment>
          <mode>modulate</mode>
        </environment>
      </texture-unit>
      <polygon-offset>
        <factor>-0.5</factor>
        <units>-2.0</units>
      </polygon-offset>
    </pass>
  </technique>
</PropertyList>
